Shared Species
Why I built Shared Species

Someone sold a million pixels in 2005. I am selling a million species.

It is my homage to the , rebuilt as a world that moves, changes and gives every person a small part of its history.

The spark

What if the million pixels were alive?

The was simple: one big idea, a finite amount of space and thousands of people choosing to be part of it. I kept thinking, I could make my version of that, but cooler.

Instead of buying a static pixel, you release a species. It gets hungry, has descendants, changes, spreads into new land and sometimes disappears. Claim several at once and they become a house: related species sharing a visual identity, each trying to make its own way.

The deal

I am taking my shot. Why not?

I built a world that runs on its own. Now I am seeing how many people want a piece of it. That is the whole plan.

It is already running, so you are not waiting on me to finish it. Come look.

The money

Why does this cost anything?

It costs money to keep a world running, and I would like to get paid for making it.

What you get

What $2 actually buys.

A species in the world. You get its look, its page, its place on the map and the story the simulation creates for it.

It is not an investment. It is one species in a world that keeps moving whether you watch or not.

There are no guaranteed outcomes for a species. That uncertainty is the game.

The bigger picture

One million species, one map.

The world has room for one million claimed species. New provinces open as more people arrive. A single claim is one small life in a huge system. A house can leave a mark across the map.

If a million people each put one thing in, the result is a place nobody designed. I want to see that.

Put something small into a very big world.

Claim one species, build a house, or just watch and see what survives.